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		<title>Ever Forward Release Date Announcement</title>
		<link>https://pathea.net/ever-forward-release-date-announcement/</link>
					<comments>https://pathea.net/ever-forward-release-date-announcement/#respond</comments>
		
		<dc:creator><![CDATA[V]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 22:06:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[everforward]]></category>
		<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://pathea.net/?p=4162</guid>

					<description><![CDATA[Chongqing, China, July 29, 2020 — We are proud to announce the release date of our hotly anticipated adventure puzzler Ever Forward. Our previous game, My Time at Portia, was a critical darling and cemented our status as developers. We hope to continue this pedigree with Ever Forward, which is set to release on Steam [&#8230;]]]></description>
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							<p><strong>Chongqing, China, July 29, 2020 —</strong></p><h5>We are proud to announce the release date of our hotly anticipated adventure puzzler <strong>Ever Forward</strong>.</h5><p>Our previous game, <a href="https://store.steampowered.com/app/666140/My_Time_At_Portia/">My Time at Portia</a>, was a critical darling and cemented our status as developers. We hope to continue this pedigree with <strong>Ever Forward</strong>, which is set to release on Steam <strong>August 12th, 2020</strong>.</p><p>Ever Forward will retail for $14.99. Future versions for the <strong>Nintendo Switch, Xbox One, and Playstation 4</strong> are planned for the Winter.</p><p>With the announcement we have released a brand new game-play.</p>						</div>
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							<blockquote><p style="text-align: center;">“CROSS THE LINE BETWEEN REALITY AND IMAGINATION IN EVER FORWARD”</p></blockquote>						</div>
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							<p><strong>Ever Forward</strong> is the story of a young girl, Maya, caught between realities.</p><p>One is filled with idyllic fields and coastal retreats. The other is a harsh, geometric dream world of traps and puzzles. The player will help guide Maya through these places on a journey of self-discovery and reflection. Together, they will unlock Maya’s memories and find the secrets that lie dormant in her mind.</p>						</div>
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							<p><strong>Ever Forward Key Features</strong></p><ul><li><strong>Puzzles</strong> &#8211; For more than three years, our designers racked their brains, designing puzzles with the &#8220;puzzle gamer&#8221; in mind. Players will feel deeply challenged and motivated to solve each puzzle, and some puzzles even have multiple solutions, catered to different kinds of thinkers and logical processes.</li><li><strong>Art</strong> &#8211; A color pallet of soothing pastels and futuristic tones designed to simulate the absurd nature of the dream world.</li><li><strong>Adventure</strong> &#8211; Players can collect fragments of memories in the world to unlock new areas and new puzzles.</li><li><strong>Mechanics</strong> &#8211; Mechanics range from simple movement and jump to teleportation and gravity control; the player must use stealth and observational skills to navigate each puzzle.</li></ul>						</div>
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															<img decoding="async" width="300" height="300" src="https://pathea.net/media/2020/07/Maya1.jpg" class="attachment-medium size-medium wp-image-4166" alt="" loading="lazy" srcset="https://pathea.net/media/2020/07/Maya1.jpg 300w, https://pathea.net/media/2020/07/Maya1-150x150.jpg 150w, https://pathea.net/media/2020/07/Maya1-100x100.jpg 100w" sizes="(max-width: 300px) 100vw, 300px" />															</div>
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							<p>“Maya trapped in a strange world somewhere between reality and imagination. Help her find her way in this adventure puzzle game.”</p>						</div>
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							<blockquote><p>“<strong>About Pathea Games</strong></p><p>Known for our award-winning sandbox simulation RPG, My Time in Portia, Pathea Games’ mission is to make unique games based on cutting-edge technology, focusing on original ideas and user-generated content. We strongly believe that community input is fundamental to the future of gaming and entertainment. We are currently creating titles for PC, mobile, and consoles. We are located in Chongqing, China”</p></blockquote>						</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">4162</post-id>	</item>
		<item>
		<title>June Patch Update Overview</title>
		<link>https://pathea.net/june-patch-update-overview/</link>
					<comments>https://pathea.net/june-patch-update-overview/#respond</comments>
		
		<dc:creator><![CDATA[V]]></dc:creator>
		<pubDate>Thu, 11 Jun 2020 10:30:59 +0000</pubDate>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[SBT]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://pelicula.qodeinteractive.com/?p=249</guid>

					<description><![CDATA[For the patch in June, we’re going to add some long-waited features into the game, including a friend system and team system. But first, let’s talk about the adjustments on game modes that are coming in June. “For those who want to play more competitively, we decided to add a new mode called ‘ranked’ into [&#8230;]]]></description>
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							<p>For the patch in June, we’re going to add some long-waited features into the game, including a friend system and team system. But first, let’s talk about the adjustments on game modes that are coming in June.</p>						</div>
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							<blockquote><p>“<i>For those who want to play more competitively, we decided to add a new mode called ‘ranked’ into the game. The new leader-board will reflect those who played in ranked instead of regular matches</i><b>. </b>”</p></blockquote>						</div>
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							<p><b>After the June patch players will be able to see a new mode called ranked and it’ll only be unlocked after players have reached level 7. Be aware that all players data will be reset with the June update, which means even old players will have to reach level 7 (approximate. 5-8 matches) before they are able to play in ranked matches. </b></p><p>Of course, one of the main issue players might be worried about right away is the lack of players with each individual game mode. We’re totally aware of that and we do believe this is the step we have to make to improve the game in the long run. We’ll also adjust some of the game mode settings to improve the overall experiences for most players. Our team will continue to look closely into players feed backs while adjusting accordingly.</p>						</div>
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			<img width="1920" height="1080" src="https://pathea.net/media/2020/06/sbt_blog1.jpg" class="attachment-full size-full" alt="" decoding="async" loading="lazy" srcset="https://pathea.net/media/2020/06/sbt_blog1.jpg 1920w, https://pathea.net/media/2020/06/sbt_blog1-300x169.jpg 300w, https://pathea.net/media/2020/06/sbt_blog1-1024x576.jpg 1024w, https://pathea.net/media/2020/06/sbt_blog1-768x432.jpg 768w, https://pathea.net/media/2020/06/sbt_blog1-1536x864.jpg 1536w, https://pathea.net/media/2020/06/sbt_blog1-600x338.jpg 600w" sizes="(max-width: 1920px) 100vw, 1920px" />			</a>
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					Friend and team system			</h5>
			<p class="qodef-m-text" >Other than the newly added ranked mode, the arrival of the June patch will bring another two long-awaited features: the friend system and the team system.
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					<p class="qodef-m-text" >Start with the friend system, just like the friend system in many other games, players will be able to add friends via their username or user ID</p>
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							<p>Players can then check their friend’s status (if they are online or not) and message them privately.</p>						</div>
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					add friends			</h5>
			<p class="qodef-m-text" >Players could also find others in which they recently played with under the friend system and send friend requests.</p>
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							<p>To complement the friend system, we’ll also be adding the team system. The team system allows you to team up with your friends or other players you have recently played with. Each team can have a maximum of 3 players. The team leader can choose to go on regular match or ranked (as for ranked everyone in the team must have reached level 7).</p><p>Compared with other games our friend system and team system are still in the early stages and need a lot of optimizations. We’ll continue to work on these systems and would like our players to provide valuable suggestions on how to make it better.</p><p><b>Other than these new features, players can also expect a new item in June called ‘swap’. </b>It is easily the most overpowered items in the game, swap allows players to literally switch position with a nearby opponent. A lot of fun new GamePlays will come out of this for sure and we would also love to hear back from you how you fell about this item.</p>						</div>
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							<p>Along with the update we also got our new lobby music, compared to the<br>current music this one definitely had more electronic vibe to it. We’d<br>like to take the opportunity of this open development to test out<br>various lobby music tracks to find the best match.</p>
<p>Let us know what you think! A more detailed &#8220;changelist&#8221; and bug fix note will be available once the update is ready to launch next week, stay tuned for that!</p>
<p>If you still haven’t joined our <u><a href="https://steamcommunity.com/linkfilter/?url=https://discord.com/invite/BAc8gvw" target="_blank" rel="noopener noreferrer">discord</a></u>, make sure you join now so that you can stay updated with our latest news!</p>
<p>If you don’t happen to have a discord, don’t worry, you may also follow us on <u><a href="https://steamcommunity.com/linkfilter/?url=https://twitter.com/SuperBuckyBall" target="_blank" rel="noopener noreferrer">Twitter</a></u> and <u><a href="https://steamcommunity.com/linkfilter/?url=https://www.facebook.com/SuperBuckyballTournament" target="_blank" rel="noopener noreferrer">Facebook</a></u>!</p>						</div>
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